Los Angeles: CC and a panel of VR experts tackle the issue of social change in emerging media

Jane Park

Watch or listen to the recording onVimeo,YouTube, orSoundcloud.

On February 15, Creative Commons hosted an evening of demos, discussion, and drinks in Los Angeles called, “CC as a Vehicle for Social Change in Emerging & Immersive Media.” With 200 guests registered, the evening featured demos of three virtual reality social impact projects. They were:

  1. “Bronze, Brass, Jazz”(Maya Santos & Joel Quizon, Form Follows Function)“a 360 VR animation that evokes the spirit of late night jam sessions at breakfast clubs, and fabled stories about jazz great Charlie Parker, from his memorable stay at the Civic Hotel (1st and San Pedro) to a brief residency at the Finale Club (230 1/2 East First Street).”
  2. “Walking With Grace”(Maya Santos & Joel Quizon, Form Follows Function)“a 360 virtual reality documentary, Walking with Grace highlight places and streets of Little Tokyo through the perspective of Grace Chikui, a blind woman and long-time resident.”
  3. “NOTES ON BLINDNESS”(Alethea Avramis, Atlas V.)“Arte Experience presents Notes On Blindness, a VR journey into a world beyondsight. In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on audio cassette. These original diary recordings form the basis of this project, an interactive non fiction using new forms of storytelling to explore his cognitive and emotional experience of blindness.”

Following the demos, participants gathered for a panel discussion with VR creators and producers moderated bySteve Anderson, Professor of Digital Media at UCLA, whose research sits at the intersection of VR, social impact, and open systems. Speakers were Maya Santos (Creative Director,FORM follows FUNCTION Media), Joel Quizon (Producer,FORM follows FUNCTION Media),Alethea Avramis(Creative Producer,Atlas V.), andBrian Seth Hurst(StoryTech浸入式总裁兼首席故事讲述者)。Speakers addressed questions such as:

  • When you think about emerging media and tech (like VR, AR, etc., and culture/tech more generally) what is the thing you could do with it that is mostusefulorimpactful? What is the thing that you could do that is the mostdelightful?
  • Unlike most forms of entertainment, the whole point of VR is collaborative — to co-create the experience through your engagement. In this (seemingly) infinitely expandable universe of creativity, how do you see the Creative Commons concepts of inviting collaboration, reuse, and remix applying?
  • 谁最终拥有游戏体验?你如何让人们更积极/充分地参与到这个过程中(而不是在体验中充当中介)?经验需要制造/做吗?
  • In this industry where there is no standard (yet), what is the opportunity for Creative Commons as a system of rights? What about as a system of values?
  • 你预测VR/AR的下一个趋势是什么?

Those in the audience included representatives from various companies at the intersection of VR and social impact, includingDaydream Impact,一个来自谷歌的新程序,提供非营利组织免费的虚拟现实指导和工具,以创建社会影响的故事。要获得完整的讨论,包括与观众的问答,请点击上面的录音链接!

VR demos/ Creative Commons /CC BY

More photos of the event are available at Creative Commons’Flickr page. Thank you to everyone who came out!